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HTML5 Tower Defense

Place a compact defense, watch the route, and tune each build before the next wave breaks through.

Difficulty
Hard
Play time
8-20 minutes
Updated

Controls released · Page keys restored

Immersive scene ready
Controls inactive · Focus or tap to play
Sound

Loading reviewed package…c368e35d · MIT

Reviewed open-source package

HTML5 Tower Defense is ready to check

Place towers and survive as many waves as possible.

  • Select and place a towerMouse
  • Start the next waveOn-screen button
Sandboxed packageIsolated game originValidated score Bridge

What is HTML5 Tower Defense?

HTML5 Tower Defense is a free browser game in the strategy genre on Browser Game Lab. It loads directly on the page, supports desktop and touch browsers, and pairs the playable game with controls, tips, FAQs, related games, and score context.

Best for
Strategy
Difficulty
Hard
Session length
8-20 minutes
Scoring
Higher score ranks better on the leaderboard.

How to play

Learn the objective before jumping into a new run.

  • Select a tower from the build controls and click a valid place on the map.
  • Start waves only after your coverage can handle the route's next pressure point.
  • The game ends when the defense falls; its final score and completed wave are then available to the platform.

Controls

Keyboard and touch instructions for this game.

  • Choose a tower from the local build controls, then click a valid map position.
  • Start each wave only after checking coverage around the route.
  • The reviewed result is offered when the defense ends and includes the actual completed wave.

Tips

Small habits that can improve your score.

  • Prioritize corners and long sightlines where one tower can affect more of the route.
  • Hold some resources for the next wave instead of spending everything on the earliest placement.
  • Watch where leaks happen and rebuild coverage around that exact route segment.

FAQ

Quick answers for common questions.

Does the result include the wave number?

Yes. The reviewed adapter reports the source game's actual final score and completed wave.

How is the Daily target measured?

The challenge compares the normal final defense score against its configured target without changing the game's rules.

Is this package self-hosted?

Yes. It is a pinned, reviewed local package with no runtime network dependencies.

Related games

Keep the session going with another lightweight browser game.

Open-source package details

This version is pinned, self-hosted, and reviewed independently from future upstream changes.

Author
oldj
License
MIT
Pinned source
e3e009c7
Full commit
e3e009c7673121e98d6ff02c85fb442c774b6391
Reviewed build
c368e35d
Integrity
sha256:c368e35de5e7d5b53f1d686ba024d335cbf5f546dd3c3d2102192ba5de1e137e

Attribution

Copyright (c) 2017 oldj

Modifications

  • Copied the pinned English canvas build and MIT notice into an immutable local package.
  • Removed upstream external navigation and replaced it with local attribution.
  • Added a nonce-protected lifecycle, resize, and game-over score Bridge that reports the actual defense score and wave.
  • Added strict package CSP with no network dependencies.
  • Added a native canvas touch path that maps touch placement and hover to the reviewed game input loop.
  • Added a post-layout ResizeObserver so the host frame follows the visible defense board without an internal scrollbar.

Third-party notices

  • HTML5 Tower DefenseMIT · Copyright (c) 2017 oldjLICENSE.txt

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